Os Princípios Básicos de THE WITCHER 3



Thinking back on her relationship with Geralt, Ciri finds the strength to stop the cataclysm; if Geralt patronized and protected her throughout the game, she dies in the attempt, but if he guided her to mature and make her own choices, she survives.

Heighten your witcher senses and experience the world of The Witcher 3: Wild Hunt like never before with the Immerse Gamepack from Embody. Hear every bubble of the swamps of Velen and every clink of a coin purse in Novigrad as you explore the Continent with enhanced audio that adds even more immersion to the acclaimed role-playing game.

Become a traveling monster slayer and embark on an adventure into The Witcher universe. From immersive RPGs to epic card battles and more, discover a realm of monsters and magic where your choices shape the world around you.

As with earlier games, the consequences of Geralt's actions will impact how the narrative progresses. The game has been built using the new REDengine 3 and was designed with player feedback from fans of previous Witcher games in mind.[8]

A living economy: The new in-game economy system varies the price of goods based on surrounding conditions or their place of origin relative to Geralt's current whereabouts in the world: the price of fish might differ depending on distance from water, and a village lying on a trade route for trappers and hunters might have many tanneries and leather workers, affecting the price of crafting components and armor.

Assuma o contrato Muito mais importante do sua própria vida: rastrear a criança da profecia — a chave para salvar ou destruir o mundo.

• Cace uma Enorme variedade de monstros exóticos, a partir de feras selvagens à espreita nas passagens montanhosas até astutos predadores sobrenaturais em emboscadas nos becos sombrios do cidades densamente povoadas.

Caught in a thick tangle of deceit, Geralt will need all his cunning and strength to solve the mystery and emerge unscathed.

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CD Projekt Red co-founder Marcin Iwiński listed three pillars that he considered integral to marketing: game quality, a "gamer-centric value proposition", and communication with fans. To achieve the second, The Witcher 3: Wild Hunt was marketed as "Skyrim in a Game of Thrones sauce".[80] The third explained in detail the visual downgrade from earlier promotional footage to the finished product, which Iwiński thought effective.

The game's combat had a generally positive reception. Bloodworth found Geralt more mobile and agile with the new climbing and swimming mechanic.[113] Carter said that it was significantly streamlined and its predecessors' strategic elements removed, but appreciated its action.[107] Wallace wrote that with a simplified alchemy system, a decent user interface and diverse difficulty settings the combat was more accessible, although she disliked the disruptive weapon-degradation system and unrefined crossbow shooting mechanic.

Combat complexity based on a variety of actions at the player's disposal, not on correct attack sequencing

Geralt sails to Skellige and reunites with Yennefer, THE WITCHER 3 who is investigating a magical explosion near where Ciri was last seen. They discover that Ciri visited the village of Lofoten, but when the Wild Hunt attacked again, fled in a boat with an unidentified elf. When the boat returned to shore, its only occupant was Uma, a deformed creature Geralt previously saw living with the Bloody Baron.

Blood and Wine is a major expansion that adds over twenty hours of additional content. A tale that will introduce the all-new in-game region of Toussaint, Blood and Wine will take Geralt to a land untainted by war, where an atmosphere of carefree indulgence and knightly ritual masks an ancient and bloody secret.

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